![]() We have a unique name and icon for every one of these movements. There's one where you hold the controller near your waist. When you balance the controller in your palm we call it the waiter style. We have a pointer method we call the remote. Goro Abe: We are thinking of 17 to 20 different methods to hold the controller. IGN Wii: Can you give us some ideas about how players will be asked to use the Wii-mote to play the micro-games in Smooth Moves? IGN Wii: We imagine the answer is no, but we have to ask: will there be any online functionality in WarioWare: Smooth Moves? ![]() Goro Abe: Well, we are thinking of supporting the progressive-scan mode, but for the widescreen mode we are still under discussion, so it's still under discussion. IGN Wii: Does the game run in progressive-scan or 16:9 widescreen modes? Goro Abe: We don't have any plans to do that in this version. IGN Wii: Are there any plans to include functionality between WarioWare: Smooth Moves and the DS title? Goro Abe: We have many of these ideas, but we would like to keep them secret for now. What are some of the more surreal micros in Smooth Moves? IGN Wii: The WarioWare titles have included some very surreal micro-games. Goro Abe: We are thinking about a number close to past WarioWare titles, so close to 200. ![]() IGN Wii: How many micro-games are included in WarioWare: Smooth Moves? There are the two steps and that is a different point. One different thing is that in previous WarioWare titles the micro-games start quickly and the action is expected immediately, but before that in the Wii version we first ask consumers to hold the Wii remote in different forms. Goro Abe: WarioWare: Smooth Moves basically follows the style of previous titles, but it uses the new Wii hardware to utilize the Wii remote and ask the player to do many different, funny actions. Goro Abe: Can I answer with the assumption that your readers know the other WarioWare games? IGN Wii: Give readers unfamiliar with WarioWare: Smooth Moves a brief overview of the title, if you could. We've had people joining in and dropping out, but for the most part about 20 people. Goro Abe: We started developing it about a half year ago and the team has consisted of about 20 people. IGN Wii: When did work on Smooth Moves begin and how big is the development team? Goro Abe: This software is co-developed by Intelligent Systems and inside Nintendo, a division called Software Planning Development department. IGN Wii: What division of Nintendo is working on WarioWare: Smooth Moves?
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |